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Three Pokémon Titles That Failed to Receive the Adoration They Deserved

Following a vision of global harmony thanks to Pokemon Go, it's undeniable that the monster collecting franchise stands as one of the most ubiquitous video games in existence. Pikachu is every bit as identifiable as Disney's mascot, if not more so. The persistent frenzy around card prices guarantees near-daily Pokemon news stories. You'd be difficult to find a pocket monster game that failed to move at least a few million units. Even, fan-made Pokémon games achieve popularity annually.

However in spite of that pervasiveness and popularity, some Pokémon games that remain underappreciated. These are games that didn't get their fair shake, or were buried under the excitement of the mainline series. These are Pokémon games stuck on doomed consoles or online offerings, or were early forays onto different formats. Frequently, they are Pokémon games that probably would have blossomed if they had received follow-ups or contemporary re-releases. With these criteria in mind, this list will not be yet another recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.

Still, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Well,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, agreed?

Pokémon Ranch: The Cozy Precursor

An excessive number of Pokémon games emphasize the combat aspect of the series, and far too few of them highlight the ordinary realities that would come with owning a companion. Admittedly, modern titles include small features like these in recent entries—players may pet, and feed your monsters in camps. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii isn't it. The digital-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a storage system to hold monsters from various titles. Reviews from its release said Ranch was a bad if not truly ugly game. It's not my goal to argue against these notions, but it behooves me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.

True to its title, the game is set on a ranch where your Mii avatars—get this—just relax with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the draw was observing what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of living your life with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its complete potential. I'd say 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life sim.

Ranch came out well before Stardew Valley sparked the lasting craze of comfort gaming. It was prior to the rise of idle games, and the Let's Play popularization of viewing games you aren't actively controlling. Many never realized that Ranch's concept to watch your critters as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's attention to detail was so extraordinary, a Twitch stream dedicated to running the game 24/7. The streamer who runs the channel maintains that, after almost twenty years of experiencing the game, he still has not seen everything that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.

Pokemon Duel: The Tactical Board Game Gone

Did you know that Pokemon once had an licensed tabletop game with miniatures? Pokémon Duel was the 2016 effort to adapt the tabletop experience in a more accessible form. Duel was also, sadly, one of Pokémon's first forays into the world of freemium phone games. Duel had the trappings of a gacha title where players could pay to win—and there was incentive to do so, given the lengthy grind for new figures.

These poor design choices masked a tragic reality: Pokémon Duel was an superb tactical game with Duel today. "I can’t express how much I loved and miss this game," one YouTube comment reads, seven years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of complexity, accessibility, design, and features in general," a user declared. "I am convinced if it came out now people would be engaging with it more than GO and Pocket together."

Unfortunately, Duel's initial launch was marred by connectivity problems. Technical problems, alongside Duel's scummy monetization model, gave people few incentives to return. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unusual game board made for a fantastic strategic challenge for the few folks who played Duel, but that playing field is also a intimidating eyesore.

Pokémon: Magikarp Jump: The Whimsical Gem

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so absurd, it was bordering on shitpost. And when we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is charged with breeding the best possible version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to wait before they can train their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the community love around Magikarp.

This was most apparent than in Jump's brutal random events, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a diverse range of the same species of monster. I know it's not practical for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially complex or deep game, but the seeds of brilliance were there. Sharply written events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when 2026 GOTY season arrives.


With dozens of mainline entries and spin-offs, chances are that I omitted that particular Pokémon game you absolutely adore but contend that not nearly enough people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokemon Pinball with affection notwithstanding argu

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About the author

Natalie Castro

Evelyn is a bingo enthusiast and writer with a passion for London's vibrant bingo scene.

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